#pragma once

#include "physics.h"
#include "pEntity.h"
#include "pBody.h"


namespace Tmpl8
{
class pPlayer;

class pWebSegment : public pBody
{
public:

private:

};

class pWeb : public pEntity
{
	friend Physics; 
public:
	pWeb(void);
	~pWeb(void);

	float				GetAngle(){return 0.0f;};
	vector3				GetPosition(){return vector3();}



	void StartString(pBody* aBody);
	void EndString(pBody* aBody);

	void SetPlayer(pPlayer* aPlayer){mPlayer = aPlayer;};

private:

	void Tick();
	void Draw();

	pPlayer* mPlayer;

};


};